Saturday, 22 September 2012

Initial Ideas

First off I know my strongest point is my 2D work, digital and traditional. So not only am I at a position to be more confident with my outcome as I know it'd be better than any 3D models I've done, my research, ideas and concepts will look good enough to be handed in for a third year portfolio.
Looking at what I want to be doing career wise and who i'd like it to be doing it for, I know this work has to reflect that as best to get me at least an interview.
The companies I have looked at and admired whilst keeping in mind who's art style my own would compliment would be, in the game world:

That Game Company

unknown,unknown,Flow,uk.playstation.com
Flow, set underwater you eat organisms which helps you to grow and evolve. Not a particularly stand out idea as there is also Spore, an EA game that starts just the same, but is in no way as dreamy and visually pleasing as this game.
Jesse Gregory,31/12/2009,The Top Ten Best Videogame Soundtracks of 2009,wingdamage.com
Flower, in which you play as the wind, and brings the surroundings to the forefront of gameplay rather than being simply the background. The player picks up petals along the way and guides them through each level with exploration and interaction being the key gameplay.
Brad Gallaway,28/6/2011,G-Rank Journey (PSN) Capcoms New Scheme and Explosive Fanbuoyancy,drinkingcoffeecola.blogspot.co.uk
Journey, Play as single player or co op, the whole idea is the journey you embark on, full of mystery and intrigue. Though a very short game, one that won top marks in many publications and websites.
Lewis Denby,13/03/2012,Journey hits PSN for all users today,www.beefjack.com

This company have created games that have not only stood out not only style wise but gameplay wise, they are critically acclaimed and have a vision that I think suits my style and differs from other companies that have a different out look such as Media Molecule. Such as its not just simple gameplay and a whimsical feel, its dream like and calming almost, to me its a new approach and I look forward to their next game and would love to see how they work.

Pop Cap

unknown,unknown,feed your appetite for words on pc,www.popcap.com
Bookworm, a word game with minimal animation and no story. Yet addictive and fun, the worm you can see is the kind of art I know I could do well for a company like this.
unknown,unknown,fun-dead action on your PC,www.pocap.com
Plants Vs Zombies, an RTS game, again simple animation and story, with a cartoon style.
Chris Buffa,25/08/2011,PeggleHD iPad Review, www.modojo.com
Peggle, a different art style is used for the fish you can see but i know I can create artwork similar too.


This company makes games for the PC and smart phones, small, pick up and play games that are addictive yet do not rely heavily on narrative. Their art style is focused on 2D with simple animations with a cartoon style.

With this in mind, what I want to produce is artwork that would suit companies such as these and I now need to look into how I will do this, how I will package this to show at the end of the year and to create for my degree.



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